Certified Agile Scrum Master (CASM)

Certified Agile Scrum Master (CASM)

FEE:

Price range: $75.00 through $175.00

Course Detail

Certified Agile Scrum Master (CASM)

Exam Code: CASM-001

The role of the Certified Agile Scrum Master (CASM)® in a software company is changing. No longer is it about driving people to achieve results. Now it is about enabling teams to be hyper-productive. But how can this be accomplished? Scrum, an agile framework, has been used successfully to build hyper-productive teams. What is Scrum? How can a manager build hyper-productive teams that outpace everyone else? In this talk you will hear exactly what Scrum is, its base components, and the traits required to help ensure success.

Certified Agile Scrum Master (CASM)® certified individuals have the knowledge and understanding of the Scrum Framework required to allow them to successfully fill the Scrum Master role in Scrum teams along with Agile Knowledge.

What is Agile?

Agile methodology is an alternative to traditional project management, typically used in software development. It helps teams respond to unpredictability through incremental, iterative work cadences, known as sprints. Agile methodologies are an alternative to waterfall, or traditional sequential development.

What is Scrum?

Scrum is the most popular way of introducing Agility due to its simplicity and flexibility. Because of this popularity, many organizations claim to be “doing Scrum” but aren’t doing anything close to Scrum’s actual definition. Scrum emphasizes empirical feedback, team self management, and striving to build properly tested product increments within short iterations. Doing Scrum as it’s actually defined usually comes into conflict with existing habits at established non-Agile organizations.

E-Course Duration: 20 to 25 Hours

e-Competence Framework (e-CF)

The mapping of this certificate against the e-Competence Framework. To know more on e-Competence Framework (e-CF) visit, ECF

Course Outline

Module Information – 1

  • The new project development game, Takeuchi & Nonaka (1986)
  • Agile frameworks (Scrum, XP, FDD, DSDM)
  • Project pains
  • Description of the general project management life cycle
  • Brainstorming session regarding specific project pains (the list of “pains” is hanged on the wall and is reviewed during the workshop while verifying that Scrum can indeed provide a solution to each item)

Module Information – 2

  • Introduction to Scrum
  • Planning & estimation
  • Roles & responsibilities
  • Leadership
  • Ceremonies
  • Articrafts
  • Assimilation of Scrum

Module Information – 3

  • Agile Fundamentals
  • Process Categories
  • Agile history, manifesto & principles
  • Learn different Agile models
  • Meetings in Scrum
  • Exercise / Game on Scrum/Agile
  • Understand how testing would be different in an Agile model

Target Audience

  • Team members
  • Managers
  • Project managers
  • Developers
  • Testers
  • DBAs
  • Process Categories
  • Agile history, manifesto & principles
  • Learn different Agile models
  • Exercise / Game on Scrum/Agile
  • Understand how testing would be different in an Agile model
  • Test Analysts
  • Business Analysts
  • Programmers
  • System users with Testing Responsibilities and Project Managers
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